Skill Cooldown Description
Shield - Passive: When holding an Iron Door in main hand and crouching, you only take 15% physical damage and 15% projectile damage.
Resolve - Passive: You cannot take more than 50 damage at a time from other entities and are immune to Kneebreak effects.
Ram 4 Slam into target enemy within 7 blocks, dealing 20 damage and knocking them away.
InnerLight 9 Create a shield that blocks all incoming damage. Shield expires after 300 damage is absorbed or after 4 seconds.
Tether 15 Tether a target enemy within 5 blocks, slowing you, Silencing them, and attaching them you for 4 seconds.
Intervene 8 Teleport to a target ally, and make them Untouchable for 3 seconds.